AI Insights · Timothy · October 2021
Top 5 Dynamic Games on iOS in Kuwait Q3 2021
In Q3 2021, the top dynamic games on iOS in Kuwait showed varied performance in terms of downloads, revenue, and active users. Read on for detailed insights from Sensor Tower.
In Q3 2021, the performance of the top dynamic games on iOS in Kuwait varied significantly across different metrics. Here, we delve into the weekly downloads, revenue, and active user trends for the top 5 games: Roblox, Homescapes, Hajwala Drift, Evony, and eFootball™ 2024. Data comes from Sensor Tower, and more insights can be found there.
Roblox
Roblox from Roblox Corporation saw a fluctuating trend in weekly revenue, peaking at approximately $81.4K in late June and experiencing a low of around $47.8K in mid-September. Weekly downloads ranged between 2.3K to 3.4K, showing some variability but no significant spikes. The active user base showed a gradual decline from 57.2K to 53.7K over the quarter.
Homescapes
Homescapes by Playrix experienced a notable drop in weekly revenue, starting at $18.2K in late June and hitting a low of $6.7K by the end of August. Downloads varied across the quarter, with a peak of 1.7K in early September. Active users remained relatively stable, fluctuating between 9.5K and 10.7K.
Hajwala Drift
Hajwala Drift from RABABA Games had minimal revenue, with a few peaks around $114 in mid-August. Downloads showed a downward trend, starting at 1.1K in late June and dropping to 697 by the end of September. Active users also declined from 4.8K to 4K over the quarter.
Evony
Evony by TOP GAMES INC. demonstrated a significant peak in weekly revenue, reaching $11.5K in mid-July, but later fluctuated between $2.2K and $5.7K. Downloads saw a high of 1.2K in late July, tapering off to 508 by the end of September. Active users decreased from 621 to 701 throughout the quarter.
eFootball™ 2024
eFootball™ 2024 by KONAMI had a minor peak in revenue at $1.3K in mid-September. Downloads varied, with a peak of 1.1K in mid-July and a low of 467 by the end of September. Active users increased from 5K to 7.3K by mid-August before settling at 6.5K by the end of the quarter.
These insights highlight the dynamic nature of the gaming market in Kuwait. For more detailed analytics and trends, visit Sensor Tower.